Tetris Couldn't Win at This Gaming Ceremony — Another Award Type Could Fix That
Whenever a significant awards ceremony approaches, one notices a clamor for introducing additional classifications to honor overlooked contributions and satisfy the passions of followers who have specialized interests.
A fellow writer made the case for a horror game category. That would be fantastic. So would strategy board titles, this being a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front because like all single-minded supporters, I possess a compelling case for why my demand stands as crucial and significant. The demand is this: It's essential to create a classification for brain-teasing titles.
Categorizing Game Types
Classifying creative works defies precise measurement; it remains highly personal, and inevitably spark debates concluding with vague boundaries. This explains why movie academies avoid this approach. Yet it remains an unavoidable compromise within the realm of interactive entertainment, which are so diverse they hardly constitute a single creative category.
For comprehensive acknowledgment of gaming accomplishments to gain proper attention, and to ensure all game types to compete fairly, specific award classifications remain vital.
Present Award Structure
Leading game ceremonies presently include genre categories for Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these six categories actually cover numerous genres, allowing placement for numerous titles.
Not so for logic-based experiences. No suitable classification appears to put them. Examine these examples from recent excellent titles, all very different: building puzzles of one title, fast-paced pattern recognition from another release, thought-provoking social scenarios of a third title. What category would fit them among existing types? Simply put, no category fits.
The Representation Problem
Numerous examples exist of brilliant puzzle games released every year that have no home at major award shows, unless they happen to qualify award groups including Mobile Game, Virtual reality experiences, and the highly challenging independent game categories.
- One classic puzzle game got overlooked for anything that year
- Another imaginative release received no nominations in 2019
- Well-received sorting experience received no acknowledgment recently
- Limited numbers of logic titles managed to sneak into niche award types
Importance of Logic Titles
Frequently they represent modest productions, yet the craft in brain-teasers carries substantial weight. Well-known matching games rank among most engaged experiences in the world and have been for an extended period.
The iconic tile-matching title competes with famous sandbox experiences claiming status as most purchased experience; it’s also in the running as greatest title ever. Puzzle games are foundational to the art of video games, and engaging with diverse game types.
The Solution and Justification
Logic titles wouldn't face that issue. It would be easy to populate multiple candidates interesting, varied, worthy titles every year with ease — perhaps, with difficulty, since numerous excellent so many good games out.
Restating the point, these represent titles lacking appropriate categories at major gaming awards. Puzzle game makers function at the hard edge interactive creation, producing among essential manifestations within interactive entertainment. Comparable to film action specialists, they merit acknowledgment. Let’s not keep them waiting generations.